It also includes the exquisitely nerve-racking "touch" mechanic from the same game, where you have to hold the A button to have Mio gradually extend her arm to pick up an item, open a drawer, or lift an object to discover what's underneath. Where the original used static camera angles, this adopts Fatal Frame IV's over-the-shoulder perspective, restricting you to an incredibly narrow field of view that only heightens the sensation that something terrible lies just out of sight. As in the original game, the fear factor is slow to build, the game holding back the shocks and ratcheting up the tension to near-unbearable levels. It's a disturbing place even before the ghosts show up-a dilapidated, dimly lit settlement of cramped interiors and sinuous pathways. While everything about the place should set off a warning alarm telling her to turn and run, Mio blindly follows her sibling, stumbling into a series of terrifying encounters with the wandering spirits that haunt the village. The two are separated, and though Mayu frequently appears to her sister, she always seems to be out of reach. The narrative setup is fairly well-worn in the horror genre: twin sisters Mio and Mayu find themselves in an abandoned village with a mysterious secret that must be solved before they can escape.
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